Control Flow
yield()
Pauses the script until the next game tick. Use in a loop to run code once per tick:
lua
while true do
local temp = ic.read(0, ic.enums.LogicType.Temperature)
print("Temp: " .. tostring(temp))
yield()
endsleep(seconds)
Pauses the script for a real-time duration. The runtime counts down across ticks:
lua
print("Starting...")
sleep(5)
print("5 seconds later!")tick(dt)
If you define a global function named tick, it's called automatically every game tick:
lua
function tick(dt)
-- dt = seconds since last tick (~0.5s typically)
print("Delta: " .. dt)
endthrow(message)
Immediately throws a Lua runtime error:
lua
throw("something went terribly wrong")hcf()
Halt and Catch Fire — permanently destroys the chip:
lua
hcf() -- The chip is gone. No undo!DANGER
hcf() is destructive and irreversible. The chip item is permanently destroyed. Use with caution (or for dramatic effect).
