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Installation

All required mods are available on the Steam Workshop. Simply subscribe to each:

  1. Install StationeersLaunchPad (BepInEx modding framework — see its GitHub for install instructions)
  2. Subscribe to StationeersLua on the Steam Workshop
  3. Subscribe to IC10Editor on the Steam Workshop (in-game code editor)
  4. Launch Stationeers — all mods load automatically

TIP

When creating or joining a world, make sure the mods are enabled in the mod list.

Verify Installation

If StationeersLua is loaded correctly, you'll be able to craft or spawn an Integrated Circuit (Lua) item in-game. Check the BepInEx console for any error messages if things aren't working.

Optional: ScriptedScreens

For custom touchscreen UIs on computer consoles and tablets, also subscribe to the ScriptedScreens mod on the Steam Workshop.

ScriptedScreens requires StationeersLua — it validates the version on load and will self-disable if StationeersLua is missing or too old.

Building from Source

Prerequisites

  • .NET SDK (targeting netstandard2.1)
  • Visual Studio 2022 or compatible IDE
  • Stationeers game installed

Build Steps

  1. Clone the repository
  2. Update Stationeers.VS.User.props with your local paths:
    xml
    <StationeersDirectory>C:\Program Files (x86)\Steam\steamapps\common\Stationeers</StationeersDirectory>
    <StationeersDocumentsDirectory>$(USERPROFILE)\Documents\My Games\Stationeers</StationeersDocumentsDirectory>
  3. Build the solution:
    bash
    dotnet build -c Release
  4. The mod will be automatically copied to your mods folder

⚠️ This documentation was AI-generated and may contain inaccuracies. Please submit pull requests with corrections as needed.